295 craftable items, each with materials, verified sources, and gear stats. The interactive planner is the Tailoring Companion.
Training rules worth knowing
For success credit, the pattern must not be 2 or more ranks below your Tailoring rank. Too-easy successes count as failures instead, but the finished item still counts for "Produce clothing."
"A very good result" only happens with a pattern at least 2 ranks above your rank.
Dan ranks train exactly as if the skill were rank 1, so the rank 1 plan applies at every dan.
Part-time jobs from Malcolm, Simon, Ailionoa, Lepus, and Brenda hand you a pattern plus its materials, and leftovers stay usable.
Hairbands are the classic cheap filler: shop-bought materials, good for "Produce clothing" and fail rows at high ranks.
Professional Silk Weaving Gloves finish in about one attempt at high ranks and Fragmentation often refunds the Fine Fabric.